Lead Texture Artist
6 hours ago
The Lead Texture Artist creates the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mindset and passion for great filmmaking that define ILM.
**Primarily responsibilities**:
- Work independently and with production team (VFX Supervisor, Texture Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
- Responsible for creating complicated textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
- Sets up asset pipeline following Supervisor’s specifications; in absence of Texture Supervisor, assumes leadership role over Texture team and ensures correct Texture pipeline set-up.
- Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
- Provide Texture feedback and oversight for Third Party Partners
- Works independently, with input from Art Directors, Modelers, and look-development TD's, to achieve desired look of Photo real models.
- Mentors Junior and mid level Artists
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
**Education / Experience**:
- BA Degree or equivalent experience
- 5-8 years experience
- Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design.
- Familiarity with film production; computer graphics
**Required Skills/ Competencies**:
- Attention to detail
- Ability to learn quickly and assimilate new information
- Good interpersonal skills
- Proficient in Maya, Mari (preferred), Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines.
**Preferred Skills / Competencies**:
- Modeling skills a plus
- Good organizational skills
- Ability to liaise with various parts of the Computer Graphics pipeline, manage person schedules.
**Salary**: $130,000.00 - $140,000.00 per year
Schedule:
- Monday to Friday
Ability to commute/relocate:
- Moore Park, NSW: Reliably commute or planning to relocate before starting work (preferred)
Work Authorisation:
- Australia (preferred)
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