Technical Artist

1 week ago


Melbourne, Australia PlaySide Studios Full time

**Overview**:
We are looking for a Technical Animator to work closely with 3D art, animation and engineering teams to create high-quality and technical support for animators, devising next level solutions for character and prop rigging workflows.

**Key Responsibilities**:

- Work closely with 3D artists, Animators and Engineers to devise rigging upgrades and solutions using Playsides established rigging tools
- Exploring new grounds and supporting Rig/Animation workflows and tools in advancing current practices/workflows.
- Create and maintain efficient Rig/Animation pipelines, identifying, developing and documenting new tools and processes.
- Collaborate with the team on technical solutions to deliver the art vision and drive the visual fidelity of the game
- Work closely with departments in developing new tools, systems, and workflows.
- Communicate effectively between art and code, providing guidelines, best practices, and documentation for workflows, etc.
- Help in reinforcing great teamwork and amazing studio culture.

**What You Bring To The Role**:

- Experience in video game or creative production with shipped titles in a Technical Art role.
- Expertise in Rigging and Skinning in Autodesk Maya.
- A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
- Ability to rig characters/objects in a realistic or cartoon manner.
- Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
- Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team working and the ability to accept and follow direction
- Ability to work autonomously on multiple projects/tasks at any given time with the ability to manage priorities and adapt quickly
- Strong attention to detail and the ability to work independently to get the job done without day-to-day direction.
- Conduct strategy audits with your lead to identify further opportunities to improve the way we do things.
- Think on their feet and act quickly.
- Have a can-do with the ability to turn a negative into a positive, no problem is too great.

**Bonus Points**:

- Skills in Animation using Autodesk Maya
- Experience in using Houdini for Tool development and Simulation.
- Knowledge in coding using C# or C++.
- Skills in programming/scripting using Python and/or Mel
- Advanced level of knowledge with either Unity or Unreal Engine. (Or both)

**How to Apply**:
We want you to get to know us as much as we get to know you Our process will go as follows:

- Quick phone chat with one of our delightful Talent team.
- You may then be invited in for an interview (in-office or via Zoom) to outline all of your past work, and we will let you know all about PlaySide.
- 2nd stage interview or Zoom call, to meet one of our General Managers or Directors
- You’ll then get the opportunity to meet some of our current PlaySiders - this is a casual chat and a get to know you session


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