
Effects Supervisor
4 days ago
**Position Summary**:
The Effects Supervisor is primarily responsible for leading a team of Effects Artists and Leads. This role works as a hands-on collaborator with the VFX and CG Supervisor to ensure that all delivered shots maintain ILM’s rigorous standards and support the creative vision of the show.
**What You’ll Do**:
- Designs and creates complicated FX animation, procedural simulation, dynamic simulation, particle and fluid systems, and rigid body simulations.
- Light and render FX elements and produce composites to showcase ideas
- Develops and implements new techniques quickly and debugs complicated problems
- Sets the standard by continually improving the efficiency, speed, and the quality of the team's output
- Provide constructive and consistent creative and technical oversight and feedback on a shot and sequence level to the team
- Partners with other discipline leadership in determining various cross department solutions, improvements and collaboration.
- Coaches and guides the team of Effects artists to execute quality performance for the project.
- Works with Production to bid, schedule, and cast shotwork.
- Responsible for guiding the overall effects and simulations are on delivered schedule and budget.
- Partners with Talent Management to provide artists with performance feedback, guidance, mentoring, resolving performance issues and maintaining positive morale amongst the crew.
- Attends all relevant meetings to promote effective communication throughout the production team.
**What We’re Looking For**:
- Bachelor's degree in Computer Science or Computer Graphics or equivalent work experience.
- Expert in Houdini software, and knowledge and experience in Python, Hscript or Mel
- 10+ year’s production experience, also with experience in a leadership role in film visual effects
- Proficiency with Linux, Unix,
- Produced effects smoke, fire, explosions, water, clouds, steam, particle
- Demonstrable experience of mentoring and developing artists
- Strong communication skills to present to supervisors and mentor the artist team
- Can develop small scale, show specific tools for non-FX TDs and other FX TDs
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