Animation Specialis

2 weeks ago


Melbourne, Victoria, Australia beBeeCharacterRigger Full time $120,000 - $140,000

Job Overview

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We're seeking a skilled Animation Specialist to join our team on an 8-month fixed term contract basis.

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Key Responsibilities and Accountabilities:

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  • Develop and implement character rigs for 3D models, ensuring they are optimized for animation.">
  • Create skeletal and facial rigs that allow for a wide range of motion and expression.">
  • Design intuitive control systems that enable animators to manipulate rigs effectively.">
  • Implement custom attributes and constraints to streamline the animation process and enhance usability.">
  • Work closely with animators to understand their needs and provide technical support.">
  • Collaborate on rig adjustments and modifications based on animator feedback to achieve desired movement and performance.">
  • Perform skinning and weight painting on characters and creatures to ensure smooth and natural deformation during animation.">
  • Troubleshoot and resolve any issues related to skinning and rig functionality.">
  • Identify and resolve rigging and animation issues, ensuring that rigs function properly within the game engine.">
  • Provide solutions for optimization and improve overall performance.">
  • Maintain clear documentation of rigging processes and techniques.">
  • Develop and promote best practices for rigging and animation within the team.">
  • Keep current with the latest rigging techniques, tools, and industry standards.">
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What You Bring to the Table:

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  • Competent proficiency in 3D animation software (e.g., Maya, Blender, 3ds Max) and rigging tools.">
  • Good understanding of anatomy, movement principles, and character rigging techniques.">
  • Experience with facial rigging and creating blend shapes is a plus.">
  • Competent with game engines (e.g., Unity, Unreal Engine) and their animation systems. Understanding of scripting languages (e.g., Python, MEL) for automating rigging tasks is beneficial.">
  • Good analytical and problem-solving abilities to troubleshoot rigging issues and provide effective solutions.">
  • Ability to work effectively within a team, communicate technical concepts clearly, and collaborate with animators and artists to achieve shared goals.">
  • Experience with additional animation tools (e.g., MotionBuilder, Houdini) or plugins that enhance rigging workflows.">
  • Familiarity with motion capture systems and how they integrate into the rigging and animation pipeline.">
  • Knowledge of shader systems and how they affect character appearance in relation to rigging.">