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Adelaide, South Australia Rising Sun Pictures Full time{"h1": "Senior Creature Effects Artist", "p": "We are seeking an experienced Senior Creature Effects Artist to join our team at Rising Sun Pictures. As a key member of our visual effects team, you will be responsible for building and maintaining cloth and hair simulation rigs and running simulations within shots. You will work closely with rigging,...
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Senior Creature Effects Artist
2 months ago
Job Summary
Rising Sun Pictures is seeking a highly skilled Senior Creature Effects Artist to join our team in Adelaide, Australia. As a key member of our creature effects team, you will be responsible for building and maintaining complex cloth and hair simulation rigs and running simulations within shots.
Key Responsibilities
- Collaborate with rigging, animation, and modeling teams to ensure assets are built and designed for fast and quality deformation.
- Leverage shot finaling tools within the creature pipeline to ensure quality assets are passed downstream to lighting.
- Work closely with look development and lighting teams to achieve a believable look to the groom.
- Develop and maintain expertise in cloth and hair simulation using Maya's Nucleus solvers or Houdini's Vellum Solver.
- Stay up-to-date with industry trends and best practices in creature effects.
Requirements
- Minimum 5 years of relevant character effects experience in high-end feature film production.
- Experience with cloth and hair simulation using Maya's Nucleus solvers or Houdini's Vellum Solver.
- Experience with either Maya's Xgen, Yeti, or Houdini grooming.
- Knowledge and experience in Python programming.
- Ability to shot sculpt using custom and standard methods.
- Strong initiative and problem-solving skills.
- Excellent communication and organizational skills.
Desired Skills
- Muscle and flesh simulation experience.
- Experience with Maya's Python API.
- C++ experience a plus.
- A good understanding of object-oriented design patterns.
- An understanding of traditional rigging techniques, such as puppet development and linear skinning.