Senior Rendering Engineer
3 weeks ago
About the Role
We are seeking a highly skilled Senior Rendering Engineer to join our team at Electronic Arts. As a key member of our rendering team, you will be responsible for developing and maintaining C++ rendering backends for Vulkan, Metal, and other proprietary APIs.
Key Responsibilities
- Implement and support the compilation and runtime use of HLSL (shader language) on multiple platforms.
- Investigate, solve, or work around differences in device performance, behavior, and output.
- Define, design, and implement low-level performance profiling and optimization initiatives on multiple platforms.
- Collaborate across team and discipline boundaries, providing suggestions and contributions outside the immediate team.
Requirements
- Strong C++ knowledge with at least 2 years of professional programming experience in real-time rendering.
- Experience working with software version control (e.g. Perforce or Git).
- Experience working in rendering on recent platforms (e.g. Switch, Android, iOS, Mac, PC, PS5, or XBSX).
- Knowledge of modern CPU/GPU hardware architecture.
- Experience using a low-level graphics API (e.g. DX12, Vulkan, Metal, or proprietary).
- Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc, Xcode, or proprietary).
- Experience with memory management and multi-threading with related debugging and optimization experience.
About Electronic Arts
At Electronic Arts, we are passionate about creating games that inspire the world to play. Our cutting-edge games, innovative services, and powerful technologies bring worlds with infinite possibilities to millions of players and fans around the globe.
We are looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
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