Immersive Game Developer

2 days ago


Sydney, New South Wales, Australia beBeeGame Full time $100,000 - $150,000

Welcome to a world of immersive gaming experiences. As a pioneering game development team, we strive to push the boundaries of cutting-edge technology and innovative content.

Role Overview

This position bridges the gap between artistic vision and technical expertise, bringing visual designs to life while optimizing performance and ensuring seamless integration of art assets in a real-time gaming environment.

About the Opportunity

We are seeking an experienced Software Development Engineer / Technical Artist with a proven track record in Unity development and C# programming to join our growing team of creatives and developers building next-generation slot games.

Main Responsibilities:
  • Create and implement software systems, art assets, game engine assets, shaders, and real-time visual effects.
  • Collaborate closely with engineers and artists to ensure products meet look-and-feel and performance requirements.
  • Identify and solve technical issues related to the art pipeline.
  • Provide artists with technical feedback to ensure optimized asset creation.
  • Document and promote best practices.
  • Develop or suggest tools and scripts to optimize Unity workflow.
  • Profile and debug game performance to identify areas for optimization.
  • Optimize software and art.
Requirements and Qualifications:
  • 1-3 years of experience in a game development studio.
  • Familiarity with versioning software such as Perforce, CVS, Alien Brain, or similar.
  • Experience creating motion graphics or animations (samples required).
  • Experience working under tight deadlines.
  • Experience working with game engines.
Desirable Skills and Abilities:
  • Software engineering (C#).
  • Unity.
  • Tool development (C# and Python).
  • Knowledge of 2D and 3D graphics (Photoshop/After Effects and Blender, or equivalent).
  • Excellent organizational skills.
  • Excellent written and verbal communication skills.
  • Working knowledge of shaders.
  • Profiling and optimization (art and code).
  • Ability to translate reference art from artists into real-time graphics.
  • Self-motivated and able to work on multiple projects with minimal direction.
  • Understanding of UI/UX principles across various platforms.
  • Working knowledge of MS Office, specifically Word, Excel, and Outlook.


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