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Ultimate Backend Architect
3 weeks ago
Immersive gaming is evolving rapidly, with the fusion of hyper-real virtual production and next-gen gameplay.
- Real-time pipelines, Unreal Engine magic, and global IPs from Netflix, Warner Bros, FIFA, Universal Studios are pushing the boundaries.
As a System Architect, you will craft robust systems that bring our cutting-edge gaming universe to life.
Key Responsibilities- Collaborate effectively with Creative, IT, Production, and Mocap teams.
- Self-manage daily workload, organizing and delivering progress updates to teams.
- Develop, manage, and optimize backend solutions, ensuring scalability and performance.
- Create comprehensive documentation for code and Blueprint nodes to assist team onboarding.
- Design scalable systems utilizing Blueprint, Composure, and Widget interfaces.
- Implement auto IP address assignment to packages.
- Work with Live Link and video inputs (SDI input cards including Black Magic, AJA, Genlock, Timecodes).
- Oversee database integration between frontend and backend systems.
- Implement runtime save/load systems.
- Provide expert-level debugging, performance optimization, memory management, and crash-log analysis.
- Develop backend solutions using C++, including custom plugins.
- Integrate and manipulate motion capture data within Unreal Engine.
- Work with various motion capture systems.
- 6-10+ years of professional experience with Unreal Engine.
- Advanced expertise in Blueprint scripting system.
- Proven experience with Live Link, Composure, and UI development.
- Proficiency in backend C++ programming.
- Significant experience with performance optimization, debugging, and system testing.
- Self-starter with a willingness to expand your understanding of the role.