Layout Technical Supervisor

3 weeks ago


Sydney, Australia DNEG Full time

You will work with and coordination with multiple stakeholders both within the VFX Layout department as well as to other departments within DNEG.

**What you'll do**
- Works with the HOD to create a long term vision for the tools and workflows
- Collaborate with workflow architects and software development teams to manage priorities, guide, support and test the development of these tools
- Works with Pipeline TDs, Render Supervisors and the VFX Layout Department team to maintain our existing tools and setups
- Works with the Layout Supervisors and leads to define and enforce standardisation in workflow, output, and development best practices within the VFX Layout department
- Create clear and accurate documentation for methodologies and workflows
- Conduct crew training sessions & support wider training for the department by creating and maintaining our department training materials
- Represent the needs of the VFX Layout department in cross-department pipeline and R&D planning conversations
- Oversee artists work when they are assigned to department development tasks.

**Must have**
- Minimum 5+ years of experience in high end Feature Film VFX production
- Comprehensive knowledge and experience of full VFX and Layout pipelines
- Knowledge of Layout outputs including shot manifests, camera, animation and environment caches, cards etc.
- Excellent working knowledge of Maya and experience in developing tools for DCC packages in Maya
- High level of proficiency in all technical areas of VFX Layout including shot publishing, viewables, review, QC and presentation process
- Good understanding of practical cameras and camera techniques such as stitches and projections in a virtual environment
- A strong drive for visual excellence, optimization and efficiency to empower artists.

**About You**:

- An organised, motivated and proactive self-starter
- A collaborative, forward thinking, approachable leader and team player who is a clear communicator
- Able to provide technical advice and support for artists
- Adaptable, maintains a willingness to learn new skills and techniques - including proprietary software
- Calm under pressure and committed to meeting deadlines
- Good creative and technical problem-solving skills
- A positive, can-do attitude.

**Nice to have**
- Unreal (other game engine experience may be helpful)
- Previs, Virtual Production and Techvis experience
- Knowledge and experience with Nuke, USD, Houdini, Solaris & Renderman
- Coding experience in Python, MEL, Maya and Linux. (C++ is a plus)
- Experience in Feature Animation, TV, Games and Cinematics will also be taken into account.



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