
Staff Software Engineer
3 weeks ago
Staff Software Engineer - Unpublished R&D Product
At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement.
As a Staff Software Engineer (Internal Job Title: Software Engineer III), you'll take technical ownership of key areas within our workstreams. You'll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team.
Responsibilities- Lead the design and development of scalable, performant systems.
- Drive technical discussions and decision-making across gameplay, engine, or tooling components.
- Collaborate with producers, designers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Provide feedback to product leaders about product direction and player affinity.
- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
- Experience building games.
- Bachelor's degree in Computer Science or equivalent experience.
- Experience working with Unreal Engine.
- Familiarity with systems such as multiplayer frameworks, performance tooling, build pipelines, or telemetry.
- Experience with version control systems like Perforce or Git.
- Prior experience working on global-scale game development or online services.
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
Job Details- Seniority level: Not Applicable
- Employment type: Full-time
- Job function: Engineering and Information Technology
- Industries: Computer Games, Software Development, and Technology, Information and Internet
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