Producer

3 weeks ago


Melbourne, Victoria, Australia Electronic Arts Full time

Role ID

210025

Worker Type

Temporary Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

Location: Hybrid 3 days a week onsite the studio in Vancouver, Edmonton or Montreal.

Temporary Role: 12 months

As a Producer, you will partner closely with tech artists, engineers, artists and discipline leads across character systems and rendering, world streaming, procedural and content pipelines. You'll be accountable for driving production workflows that enable innovative tools, scalable content systems, and visual quality at runtime. You'll support both R&D and live game delivery, managing execution from concept through deployment while helping the team stay aligned and inspired.

You will report to the Producer.

Responsibilities:

Inspire and Empower: Lead by example through communication, clarity, and a passion for scalable solutions. Champion technical art by advocating for innovation, stability, and visual excellence.

Cross-Disciplinary Leadership: Foster strong relationships with character art, rendering engineers, world team, tools developers, and partner teams to drive feature and system alignment.

Execution & Delivery: Own milestone and sprint planning for character tech, streaming systems, and procedural tooling. Ensure scope, timing, and quality goals are consistently met.

Product Roadmap Partnership: Help manage the technical feature roadmap, aligning priorities between game design, engineering, and art teams.

Experience-Driven Development: Work with creative and technical partners to define content and tech requirements that enable targeted player experiences.

Vision Support: Help articulate and reinforce quality targets and system vision in collaboration with leads and directors.

Live Development: Participate in regular playtests, triage sessions, and performance reviews to support iteration and polish.

Problem Solving: Identify, track, and help resolve production and organizational issues, streamlining workflows for a cross-functional team.

Communication Hub: Keep stakeholders at all levels informed of progress, risks, and changes.

Team Development: Support skill-building by ensuring access to training, documentation, and evolving best practices.

Proactive Balance: Help teams prioritize workload, unblock problems, and creatively adapt to shifting goals.

Culture of Learning: Constantly seek to improve production methods and studio culture by applying lessons learned.

Qualifications:

5+ years of experience in production roles within game development.

Shipped at least one AAA title or complex system-heavy game.

Experience working with or supporting technical art, rendering, or tools teams.

Familiarity with pipelines for real-time character rendering, streaming/world composition, or procedural workflows.

Expertise managing large cross-functional teams and technical deliverables.

Strong ability to synthesize technical discussions into clear action items and decisions.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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