Lead Concept Artist

3 weeks ago


Melbourne, Victoria, Australia Just Wright Full time

Join to apply for the Lead Concept Artist (Unreal Engine) role at Just Wright

1 day ago Be among the first 25 applicants

Join to apply for the Lead Concept Artist (Unreal Engine) role at Just Wright

Department: Concept Art

Location: Hybrid - Australia

Compensation: $100,000 - $120,000 / year

Description

Our client, an entertainment pioneer fusing hyper-real virtual production with next-gen gameplay, is building something that pushes the limits of what immersive gaming can be.

Think real-time pipelines. Unreal Engine magic. And global IPs from Netflix, Warner Bros, FIFA, Universal Studios, and more.

Job Overview

We're not just creating artwork, we're building immersive worlds, defining unforgettable characters, and shaping the artistic language of groundbreaking games.

As our Lead Concept Artist, you'll take ownership of visual development, guiding the art creation across all products while setting the artistic direction for the studio's evolving style. This is a high-impact leadership role, combining technical expertise with creative vision. You'll direct internal artists and external vendors, ensuring top-tier quality while leveraging Unreal Engine 5 and industry-standard game development tools to refine concept designs from ideation to production-ready assets.

This is not a traditional 2D-only role—fluency in Unreal Engine 5 and familiarity with 3D workflows are key, as you'll collaborate closely with teams across creative, development, and virtual production.

What will you do?

Visual Development & Direction

  • Lead and own the concept and visual development pipeline across all games, while assisting with marketing needs.
  • Define a cohesive visual language and maintain consistency across products and IPs.
  • Establish a signature Animo style while adapting to diverse visual needs (stylized, realistic, anime, cartoon, etc.).
  • Guide early visual ideation for environments, props, VFX, characters, and skyboxes.

Pipeline & Production
  • Translate concept art into production-ready formats and support integration into Unreal Engine.
  • Use 3D tools to create environment blockouts and character/prop mockups.
  • Contribute to texture painting and material setup for 3D assets.
  • Create and maintain documentation and style guides to support pipeline clarity and team onboarding.

Leadership & Collaboration
  • Mentor, manage, and inspire a team of internal artists and external vendors.
  • Lead sprint-based concept sessions that drive innovation and ideation.
  • Collaborate with directors, producers, and technical artists to align art direction with gameplay, story, and design goals.
  • Work cross-functionally with marketing to develop promotional visuals that reflect the brand.

What are we looking for?
  • Proven experience as a Lead or Senior Concept Artist in the game industry, with shipped titles.
  • Strong portfolio showcasing diverse artistic styles and expertise in character, environment, and world-building.
  • Mastery of composition, lighting, color theory, and visual storytelling.
  • Proficient in Photoshop and digital painting tools; comfortable visualizing concepts in 3D using Unreal Engine 5.
  • Familiarity with character, prop, and environment pipelines across DCCs and UE integration.
  • Strong leadership skills with experience mentoring teams and managing external vendors.
  • Self-motivated

With Excellent Organization And Communication Skills.Qualifications
  • Must provide a broad professional portfolio showcasing a diverse range of artistic styles.
  • No formal degree required, but practical experience is essential.
  • Demonstrated ownership of shipped projects or pipeline systems is highly regarded.
  • Prior experience in leading art teams, integrating concept designs into game engines and collaborating with technical artists is highly valued.

What additional skills will help you standout?
  • Experience with ZBrush, Blender, Maya, or Houdini for concept visualization.
  • Understanding of VFX and skybox creation for immersive environments.
  • Familiarity with virtual production and mocap workflows.
  • Experience creating visuals for marketing, branding, and key art.
  • Background in anime-style asset development is a plus.

Why will you love working with our client?
  • Salary: Depending on experience $100,000 - $120,000 AUD pa.
  • Competitive premium relocation package.
  • Enjoy free lunches Monday – Friday at Prahran office.
  • Mental well-being program that includes 4 free counselling sessions, unlimited access to text, video and audio resources, regular check-ins and feedback opportunities.
  • Annual leave of 20 working days.
  • Additional leave requests for personal, community service, long service and public holidays, including religious holidays.
  • Industry-leading parental leave, up to 22 weeks plus: 10 additional days or 2 weeks top up payment for secondary caregivers 20 additional days or 4 weeks top up payment for primary caregivers
  • Pet friendly workspace – bring your furry friend to work
  • Balanced lifestyle working hybrid model (up to 2 days per week working remote).
  • Unlimited snacks and drinks available 24/7 at offices.
  • Top-tier tech setup with your choice of high-end PC/Mac, dual monitors, ergonomic gear and full software pipeline plus custom R&D tools.

Apply now and let's pioneer a new era of online entertainmentSeniority level
  • Seniority levelMid-Senior level
Employment type
  • Employment typeFull-time
Job function
  • Job functionDesign, Art/Creative, and Information Technology
  • IndustriesComputer Games

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