
C++/rust Graphics And Windowing System Software Engineer
2 weeks ago
Our platform, Ubuntu, is very widely used in breakthrough enterprise initiatives such as public cloud, data science, AI, engineering innovation, and Io T.
Our customers include the world's leading public cloud and silicon providers, and industry leaders in many sectors.
The company is a pioneer of global distributed collaboration, with 1200+ colleagues in 75+ countries and very few office-based roles.
Teams meet two to four times yearly in person, in interesting locations around the world, to align on strategy and execution.
The company is founder-led, profitable, and growing.
We are hiring a C++/Rust Graphics and Windowing System Software Engineer.
We build Mir – a high-performance, high-efficiency technology stack for window managers, display subsystems and solutions built on top of it, like Ubuntu Frame.
Leading with vision, we shape the technology stack that empowers communities to realize a world where apps work seamlessly in every graphical environment.
Our goal is to enable the whole spectrum of graphics from single-purpose screens through edge devices to full desktop environments.
We also set the pace for graphics enablement across the Ubuntu certified hardware ecosystem.
Our daily drill includes design, development and testing of features as well as working with the community and responding to issues and user inquiries.
Most of the software is written in C++, with support tooling in scripting languages.
We will use Rust as an evolutionary step forward.
Thus candidates are required to have strong skills in both Rust and C++.
We're growing the team and looking for new colleagues who share our passion for precision, performance and user experience.
We are hiring on various career levels with a minimum of 2 years industry experience.
We are looking for people who ideally have experience in building window compositing systems or graphics device experience.
We're committed to creating an outstanding developer experience, secure foundations, and easy access to today's most used graphics toolkits and libraries.
This is an excellent opportunity for someone who wants to have a meaningful impact on modern display technologies that will impact millions of developers and users.
Canonical offers a fast-paced team environment and a career full of learning and development opportunities across the open source spectrum.
Location: This role will be based remotely in the EMEA or APAC region.
The role entails Design and implementation of features across the Mir stack Assisting in debugging, tracking down and fixing issues Participating in our engineering process through code and architectural review Creating and improving tests and performance benchmarks to catch issues early Creating and maintaining documentation to enhance the developer experience Engaging with the open source community and commercial partners Collaborating proactively with a distributed team What we are looking for in you Excellent Bachelor's or equivalent degree in Computer Science, STEM or similar and 2+ years of working experience Excellent modern C++ and excellent Rust programming skills Familiarity with Linux as a development and deployment platform Ability to collaborate remotely with a diverse set of team members and remain highly motivated, productive, and organized Ability to travel internationally twice a year for company events up to two weeks long Nice-to-have skills You have experience with the Wayland protocol ecosystem and compositors You are familiar with Open GL, Vulkan, Flutter and other graphics, toolkits and animation frameworks You have a solid understanding of asynchronous programming and concurrency patterns You have proven ability to consistently deliver robust code to production You have strong written and verbal communication skills to document and present software developed What we offer colleagues We consider geographical location, experience, and performance in shaping compensation worldwide.
We revisit compensation annually (and more often for graduates and associates) to ensure we recognize outstanding performance.
In addition to base pay, we offer a performance-driven annual bonus or commission.
We provide all team members with additional benefits which reflect our values and ideals.
We balance our programs to meet local needs and ensure fairness globally.
Distributed work environment with twice-yearly team sprints in person Personal learning and development budget of USD 2,000 per year Annual compensation review Recognition rewards Annual holiday leave Maternity and paternity leave Team Member Assistance Program & Wellness Platform Opportunity to travel to new locations to meet colleagues Priority Pass and travel upgrades for long-haul company events About Canonical Canonical is a pioneering tech firm at the forefront of the global move to open source.
As the company that publishes Ubuntu, one of the most important open-source projects and the platform for AI, Io T, and the cloud, we are changing the world of software.
We recruit on a global basis and set a very high standard for people joining the company.
We expect excellence; in order to succeed, we need to be the best at what we do.
Most colleagues at Canonical have worked from home since our inception in 2004.
Working here is a step into the future and will challenge you to think differently, work smarter, learn new skills, and raise your game.
Canonical is an equal opportunity employer We are proud to foster a workplace free from discrimination.
Diversity of experience, perspectives, and background create a better work environment and better products.
Whatever your identity, we will give your application fair consideration.#Graphics #Open Source #Canonical #Mir #Rust #C++Seniority level Seniority level Entry level Employment type Employment type Full-time Job function Job function Engineering and Information Technology Industries Software Development Referrals increase your chances of interviewing at Canonical by 2x Get notified about new System Software Engineer jobs in Melbourne, Victoria, Australia.
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