
Presentation Content Designer
3 weeks ago
Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game.
Together, we are taking the largest football club in the world to new heights – and this is just the beginning With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the clubRole: As a Presentation Content Designer you will design and implement presentation-based content for EA Sports FC, partnering with game designers, programmers and artists to develop those sequences in the game using in-house tools and the Frostbite engine.
This role is Hybrid based at our Vancouver, BC offices Responsibilities: Work closely with the Design team to prototype and implement various aspects of interactive gameplay.
Work with in-house tools to create content including Conversations and dialogue flow.
Interactive cutscenes.
Triggers for cinematics, cutscene and audio.
Camera control and view composition UI flow and layout Follow directions and reference material provided by producers, art directors, and game designers, and create the vision through your use of our presentation tools.
Collaborate with multiple teams (artists, rendering, animators, gameplay, audio, interface) to identify and define requirements for implementing Presentation features.
Gather references, storyboard, design, and present ideas back to the team, following and contributing to the design vision for the project.
Report to technical directors and project managers.
Qualifications: Understanding of cinematic scenes: actors, cameras, dialogue, audio Experience with in-game cinematic systems (camera control, timing, triggers etc).
Understand narrative causality and logic.
Experience with UI flow and layout2+ years of experience with both design and implementation of game content using game editing tools.
Understanding of logic, if-else conditionals, typical in-game events, and properties.
Knowledge of the game development process from concept to final product release.
It's a bonus if you have experience with industry software, such as game engines and 3 D software.
COMPENSATION AND BENEFITSThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting.
If you reside in a different location, a recruiter will advise on the applicable range and benefits.
Pay offered will be determined based on a number of relevant business and candidate factors (e.g.
education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGESIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer.
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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